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Old 10-04-2015, 11:43 AM   #38
Tinman
 
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Join Date: Feb 2007
Location: New York City
Default Re: GURPS Action 4: Specialists

Quote:
Originally Posted by Celti View Post
...so, what extra skill sets need to be created for a space opera Action game? Battlesuit Operations and Spacer immediately come to mind. Flight School gets expanded for space pilots. I think Psy-Ops covers memetics well enough. What else?
I did 3 sets: Flight School (Space: Military), Spacer (Military) & Space Ops.
The first two are kind of messy. Spacer (Military) I based off Sailor (Military).

Space Ops:
Adv:
1 of: Immune (Space Sickness) [5], G-Experience [5], or Improved G-tolerance [5]
Skills:
Free Fall (DX/A) [8], Vacc Suit (DX/A) [8], Spacer (IQ/E) [4]
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