Quote:
Originally Posted by johndallman
It's definitely related to the Specialties section of that document.
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And then some, it would seem — this is the book that describes how to make the entire document, from the basic template to required skills and disadvantages.
I have been waiting for this for years and I didn't even realise it.
...so, what extra skill sets need to be created for a space opera Action game? Battlesuit Operations and Spacer immediately come to mind. Flight School gets expanded for space pilots. I think Psy-Ops covers memetics well enough. What else?
And for other genres: Hey, Ghostdancer! When are you writing the definitive Monster Hunters version of this? :D