Quote:
Originally Posted by makke
The fun thing is that the bandit needed only one salvo per player character to lower them to something between -20 and -50 (3x2d6x3~63damage).
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I'd like to echo Thorkell here on questioning the damage.
So. I'm looking at most TL5 Revolvers, and most of them are 1d+something weapons. So, rather than having your bandits using revolvers that do 2d damage, pick ones that do 1d+something damage.
Next up, where's the x3 coming from...Vitals shots? I don't normally have my regular bandit types fire at Vitals...they just go center mass/torso for the most part. Though I'm considering using the Martial Arts rule saying that a 1 on a d6 means that torso shot turns into a vitals shot.
So, perhaps make your average bandits a bit more average would help as well.