Re: One social trait, multiple society?
Completely incidentally, my own approach to this in the absence of Social Engineering was merely to apply the modifiers for "group size" (etc.) from Characters' treatment of things like Reputation. It's a bit of a gruesome solution and fairly arbitrary, but it does work... kinda. You just treat the "group size" as a "knowledge/encounter size." Thus, for example, if your Barbarian Prince has a given Status in Obscure-country, that's all good and well. To the main campaign barely anyone knows anything about said campaign, so the "group size" is reduced accordingly.
Sure, it creates a very dynamic character sheet but one also imagines that just as in the real world and individual's "presence" changes depending on what circles they move in.
Edit: I just realised that I said the same basic thing as above. My bad.
Last edited by Kage2020; 09-10-2011 at 11:00 AM.
|