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Old 11-24-2021, 11:40 AM   #8
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Is Wild Talent a bad deal?

Quote:
Originally Posted by malloyd View Post
Modular Abilities are just not all that well balanced. Probably because writing a rule that will balance a potential do or be anything ability against everything else without making perfectly reasonable applications of it prohibitively expensive is hard.
A lot of the problem is that modular abilities are usable on skills at all, because one point in a skill is really useful. I suspect modular abilities would be better designed with a much higher slot cost and lower pool cost -- say, base cost 20 per slot (maybe even higher), +2 per point in abilities, and limitations only apply to the cost of slots.
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