Quote:
Originally Posted by malloyd
Modular Abilities are just not all that well balanced. Probably because writing a rule that will balance a potential do or be anything ability against everything else without making perfectly reasonable applications of it prohibitively expensive is hard.
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A lot of the problem is that modular abilities are usable on skills at all, because one point in a skill is really useful. I suspect modular abilities would be better designed with a much higher slot cost and lower pool cost -- say, base cost 20 per slot (maybe even higher), +2 per point in abilities, and limitations only apply to the cost of slots.