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Old 08-22-2020, 12:06 PM   #61
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
I'll need:
a DX+2 roll to dump the food on the collision properly
An acting roll to make it look convincing
An influence roll to leave the scene in comparatively good graces
[22] 20-08-22 20:01:03 CEST

Dump the food on collision

3d6 <= 16
6 + 3 + 3 = 12 ... success

[23] 20-08-22 20:02:21 CEST

Acting roll to make it look convincing

3d6 <= 14
4 + 2 + 3 = 9 ... success

[24] 20-08-22 20:04:37 CEST

Savoir-Faire (Military) to leave the scene in comparatively good graces

3d6 <= 15
1 + 6 + 2 = 9 ... success

Day's plan seems to go off well - food dumped, rushes off to get cleaned up and (hopefully) no one the wiser...

Figuring that he's gone 48 hours without the psi-suppressors, after a couple of hours he begins experimenting with reaching for his psi-powers. He figures it will take a bit before he can begin using them, but once he can it will make life a lot easier!
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