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Old 04-23-2017, 02:26 PM   #19
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Balanced games for archers

Quote:
Originally Posted by lordabdul View Post
2) On a pure gaming practicality aspect, most combat mats I've seen don't have enough room to handle scenes that require a, say, 50 yards radius... so it means either starting the combat scene without the minis for the ranged combat preamble, and then taking out the mat/minis when everybody gets closer.
That's how I generally handled lost distance fights in my face to face games. "These guys are 100 yards away and they'll get on the map in 10 seconds." You can condense the turns, too, if the bad guys are just running forward and the PCs are either waiting for them or firing arrows.

Quote:
Originally Posted by lordabdul View Post
how can the archers keep their distance from the melee guys running at them?
The melee PCs are in a line of battle with the PC archers on the flanks. As the enemy melee types close, the PC archers shoot and step back. If the enemy melee types run past the PC melee types, the PC melee types hit them from behind. If the enemy melee types do the sensible thing and engage the PC melee types, the PC archers run past them for a round or two and turn and shoot them in the back.

Good tactics make up for a lot of apparent difficulties.
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