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Old 11-30-2021, 11:17 PM   #31
Plane
 
Join Date: Aug 2018
Default Re: Is Wild Talent a bad deal?

Quote:
Originally Posted by malloyd View Post
I'd instantly rule no for this build. Just the fact that there is an explicit enhancement for Mental and Physical rules out taking one as an alternate ability for the other.
I'm not even sure why it's being used, you don't need the physical enhancement on Modular Abilities to use skills that default to physical attributes, skills are grouped with mental advantages.

Using "I'm taking mental at 1/5 to avoid paying the extra +50%" is pretty sneaky though =/

Quote:
Originally Posted by malloyd View Post
In fact Alternate Abilities are basically a subset of Modular Abilities, using both together is a red flag.
Usually it wouldn't SEEM to be a problem since modular abilities tend to be slower and more expensive, except in this case of trying to avoid taking +100% by taking +50% and then 1/5 cost on +0%
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