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Old 09-07-2020, 09:29 AM   #75
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Reducing the number of weapon skills

Quote:
Originally Posted by Donny Brook View Post
If people want fighters to be skilled with every weapon, why not just give them more points to spend on weapons? Or is there some inherent value to be gained by stripping away nuance and variation?
Because its not realistic that someone who usually trains with a sword and picks up an axe will be as helpless as any other athletic person who has never fought. Even worse than that, the lack of defaults and the character point system mean that someone who trains in several weapons will be a much worse fighter than someone who focuses on one, when in the real world soldiers leaned towards breadth over depth. In the 16th century, recruits to a good infantry unit often had to show that they could make themselves useful with every weapon commonly used ... being competent with a range of melee weapons was just not that big a deal.

One of the basic principles of GURPS is that the rules should not punish you for assuming your character knew something.
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