Re: Combat Mastery Talent
I have not had a game where PCs are less than 200 CP since 4e came out, and I never apply disadvantage limits to NPCs, so disadvantage limits are sort of an abstraction for my games (since the suggested disadvantage limit is 50% a character CP total). The point of the matter is though that HT is more easily exploitable than any other attribute. For example, I could make a character with HT 20, Basic Speed -2.00, Susceptible (Disease) 5, and Susceptible (Poison) 5, and the character would be leagues better off than a character with HT 12, despite the two packages costing the same amount. The former character still have a bonus FP+8, +8 against HT threats (+3 against Disease and Poison), and +8 to HT skills. Yes, I have used 80 CP of my disadvantage limit, but it does not matter because they are 'free' disadvantages that do not hinder my character to any measurable degree.
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