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Old 09-20-2019, 01:11 PM   #2
RVA_Grandpa
 
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Join Date: Aug 2018
Location: Richmond, VA, USA
Default Re: Hobgoblin Sniper

Quote:
Originally Posted by hcobb View Post
Hobgoblin Sniper
ST 9, DX 10, IQ 9, MA 10
Javelin(1d-1), Dagger(1d-1, untalented), 5x Heavy Crossbow(3d), Cranequin, 20 bolts, Sm Shield(1)
Alertness, Crossbow, Goblinish, Missile Weapons III, Pole Weapons, Shield

--snip--

DX 10 +3 for missile weapons +2 for braced -6 for ST -6 for aimed shot -9 for range is adjDX negative six so a 5 or less hits.
Using RAW they can't rewind the crossbow even using a cranequin because they require a minimum strength of 8 to use. Even if they each had a dwarf in the trees with them to reload, it takes 12 turns to reload using the cranequin.

I think some standard archers could take them out long before they got off their 20 bolts apiece.
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