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Old 06-08-2011, 07:11 PM   #4
Andrew Hackard
Munchkin Line Editor
 
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Join Date: Aug 2004
Location: Austin, TX
Default Re: Several Munchkin Quest Questions

Quote:
Originally Posted by whitecloud197 View Post
1) How many Cards can you Hold in your hand ? I did not find reference to your hand max card size at all, I understand your Pack can hold 2 items, (played on the table) AND your belt, can hold infinate scrolls and potions, The belt Being one shot items.

Do the rules carry over that ONLY Items (Marked with gold price) can be played on the table ? the rules have no reference to that, so I assume ANY (one shot cards, not items) are included in your belt pack...
At the end of your turn, you must have no more than five cards in your hand. You must find some way to get rid of the excess, or you have to give them away as Charity.

The only cards that may be played to the table are Items or cards such as Races and Classes.

Quote:
Originally Posted by whitecloud197 View Post
2) The Gold Pieces, what do you use them for ? I ran into 1 tile specifically that uses 500 GP to buy a Deus Ex Card up to 3 in your turn. Do you use gold Pieces for anything else in the game ?
You can turn them in as part or all of a payment for a level.

Quote:
Originally Posted by whitecloud197 View Post
3) We have often run into the problem when a monster is on the board, its trapped in the room. (Its a blue monster, and the arrow colors are red, green, orange, purple)

So on the monsters turn its trapped and cannot move....have there been any house rules to fix this ?
You're misunderstanding the monster movement rules. After each player turn, that player rolls the Monster Die. The monsters move according to the arrows that match the color rolled on the Monster Die. The monster's own color does not matter, except that a monster will not move out of a room occupied by the player with the same color. (So a red monster does not move out of a room containing the red player.)

Quote:
Originally Posted by whitecloud197 View Post
And on monster turns, assuming it is legal to move, only moves 1 room right ? theres not a dice roll to move 1-5 blocks that im missing ?
The monster keeps moving as long as the arrows match the Monster Die. However, monsters never "loop"; they stop immediately if they would otherwise have to enter a room they have already entered this turn.

Quote:
Originally Posted by whitecloud197 View Post
If you fight a monster, is your turn done ? or can you keep going (if you have 2 move tokes left to use for example
Your turn continues as long as you have Move left to use.

Quote:
Originally Posted by whitecloud197 View Post
Someone played a card that said "Use at any time, all monsters of that color, or all monsters within 3 squares of the affected munchkin, move 1 room closer"

Does that cancel battle and the monster moves 1 square closer ?
Yes, that card could end the battle by moving the monster to another room.
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