Quote:
Originally Posted by Anthony
Or, you could just change the turn length into one that actually permits doing those things.
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Sure… But everything will have to be reorganized and rewritten, which would take a huge amount of work.
Furthermore, longer turns have their own problems: how many knife slashes can you realistically do during one two-handed axe swing? Does that attack really requires a full turn … Which eventually leads to opportunity attack rules and the likes. And it is not at all simpler, neither more realistic.
GURPS as written works very well as soon as you consider that a turn is not a strict second but “just a way of breaking a battle into manageable chunks!”