Quote:
Originally Posted by Anthony
A GURPS turn is 1s because it's defined that way, but you'll get a lot fewer improbable results if you change it to 2s.
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To be clear, you'd have
everything happen the
exact same way in a normal turn, but state that
2 seconds have now passed instead of only one?
Hmmm...I must say that taking 2 seconds to run 5 yards, or having someone fast-draw his sword as a free action and then attack a foe seems much more palatable to me. But everything else stays the same; i.e. battles lasting 10 turns (20 seconds instead of 10 passing) everyone still suffers FP losses? Spells now last 2 minutes instead of one minute?
thom