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Old 04-18-2012, 07:53 AM   #8
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Fireball Wristband

Quote:
Originally Posted by William View Post
I belieeeeeve, couldbewrongdonthurtme, that Kromm has stated that once an enchantment has all the Power necessary to cast and maintain it, non-mages can reasonably have access. I don't think they can do anything fussy with the spell once it's cast -- no good trying to do this with something like an ongoing illusion -- but for "point and shoot," it should work.
'Usable by a Mage only' is a finicky limitation on many magic items anyway, and one which really is heavily campaign dependent. The same goes for the suggested base items for most enchantments. There's no reason to take either "rule" as absolute - either can be adjusted to fit your campaign.

One might decide that all Magic Items are usable by non-mages, or that an item can be created that's usable by non-mages for double or quadruple the cost. Similarly, one could take the rules for Powerstone casting on inappropriate items and say that non-standard items have double or quadruple the cost. This means that a Wristband of Fireball useable by non-mages might very expensive to produce, but is doable without bending the rules too much.


Quote:
Originally Posted by William View Post
OTOH, Magery 0 means you shouldn't be able to use Missile Spells at all anyway, so perhaps I'm misremembering.
Most, if not all, Missile Spells do require Magery 1 to learn. However, Magery 0 allows you to use any "Mage Only" magic items, regardless of the spell on them. In fact, this is one of the reasons to make Wands of Fireball or other similar items -- any Mage can use the Magic Item to cast the spell, whether or not he knows the prerequisite spells or has the requisite level of Magery to learn and cast the actual spell. This makes Magic Items quite useful to those with limited levels of Magery, as they can acquire items for spells they are not capable of learning and casting themselves.

In fact, if one assumes that Magery 0 is far more common than Magery 1 (a likely assumption), this makes Magic Items for such unlearned Mages an attractive proposition in many backgrounds. While an Army might not be able to field more than a handful of learned Mages (Magery 1+ with more than a few spells), it can probably find a few dozen with Magery 0 and few if any learned spells, however they can none-the-less be press into service using Magic Items to cast various spells that would normally be beyond their capabilities. For races with inborn Magery 0 this possibility becomes even more likely.
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Last edited by ericbsmith; 04-18-2012 at 09:46 AM.
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