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Old 12-27-2020, 05:41 PM   #16
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Cinematic Rocket Delta-V Rules

Quote:
Originally Posted by Jinumon View Post
I've actually done this in the past by having reactionless drives that only function if supplied by a Fuel Cell power plant, so you simply have a "time we can keep the engine on" as opposed to having to calculate delta-V. I think it's a perfectly legitimate middle-ground if that's what you're going for. I tend to like a little more crunch in my games is all.
It's worth asking yourself what cinematic means to you, and whether it's what you actually want out of a game. It sounds like you want unrealistic but not cinematic.
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