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Old 08-05-2020, 02:28 PM   #9
scc
 
Join Date: Mar 2013
Default Re: Cribing Notes From Star Wars

Quote:
Originally Posted by Gumby Bush View Post
Why not use the Force Screen system on Spaceships 16?
Cheaper, lighter, more protection, don't use power.

Quote:
Originally Posted by Gumby Bush View Post
I would handle this mostly by giving smaller ships more/faster engines, but you might go with -80% at max SM, then interpolate the percentages between that and SM+4 (speedy fighter craft).
The thing is it's easier for larger ships to have enough free spaces to put into more engines.

Quote:
Originally Posted by ericthered View Post
On money-changing:

From a quick google on the internet, in the modern world 10% per exchange is surprisingly high. 5% per exchange is high, but not uncommon. 1% per exchange takes some shopping, and often requires you to transfer thousands of dollars at a time, but is doable. However, sometimes small currencies get tied to big ones that makes exchanging them really easy and cheap.
The things is there's no well worked out system of proper interstellar money moving, imagine age of sail but instead of gold everyone uses fiat.

If the imperial currency is backed by something, you can run on their money without too much issue. If its a fiat currency, you probably need to make your own currency out of self-defense. exchange rate is not the issue: the imperials indirectly taxing you through inflation and other monetary policies is. If you didn't actually leave their sphere of influence, you may be able to keep using their fiat currency, but that doesn't sound like what's going on here. [/QUOTE]
Not backed by anything, and the problem is not being able to print your own money. Imagine a version of the Greek debt crisses where they had never had permission to join the Eurozone.

Quote:
Originally Posted by ericthered View Post
On FTL speed:
The question isn't how fast you want to go in terms of light speed, but how fast you want to go in terms of planets. How long does it take to go from one inhabited world to another, and how far are they apart from each other? If you can answer two of those questions for me, I can tell you how fast your ships need to be.
Maybe a year for the longest journey's, with tramp freighters managing 5 times their realspace speed, normal freighters 25, high-speed/passenger freighters and military vessels 125, and 525 for very rare dispatch couriers, the the 125 figure for baseline.

Quote:
Originally Posted by Fred Brackin View Post
1. To do this build ships as characters with Compartmentalized Minds (Controls) and add Accessory Perks (and of course $) to signify things from UT that are simply built in to the hull. Weapos are going to need to go on Weapon Mounts (see Extra Limbs). This may seem restirctive comapred to Spaceships but it might eb more realistic. The US Navy doesn't design all new weapons every time they build a different size of ship.

2. The basic solution is known as the "hyperdynamic paradigm". This transaltes simpel into "spaceships fly like airplanes only faster". You choose a "Hyperdynamic Factor) as a multiplier to ge the speed you want. WwII fighters were flyign at 250 to 400 mph and shooting at each othr with machine guns at 250 to 400 yards. If your basic star fighter weapon is the Semi-portable X-ray Laser which has a space-based 1/2D Range of 40 miles you choose a speed that scales with that.
Spaceships


Quote:
Originally Posted by Fred Brackin View Post
b. Speed should be reduced enough to be significant. If you went with -10% per SM increase compared to SM+4 fighter SM+15 Star Destroyers would be immobile. So maybe 5%.
I was thinking reduction relative to previous level, or maybe a tiered system.


Quote:
Originally Posted by Fred Brackin View Post
c. is unanswerable until you deicde how far apart your worlds are and how laong you wan tte average trip to be. This can be reduced to just how long you want the trips to last. The "feel" of the movies would make it jsut acoupel of days to cross the setting in a fast ship.
What's a reasonable volume of space to have, say 130, inhabitable planets in then? 100 ly? 50?
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