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Old 08-01-2022, 05:19 PM   #784
TGLS
 
Join Date: Jan 2014
Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
The first missed strike hits no one. The second hits an orc, and the third yourself (how is your armor on your arms?) The orcs are wearing some mail... and surprisingly good stuff, for DR 5 against the knife.
Well the good news is it's the same everywhere. The bad news is it's 7/2 and the split is against cutting (UT174 but halved given it's layered over all the time). So let's see how bad it is:
Quote:
[474] 22-08-01 23:25:01 BST
Damage Roll for self
3d6 -2
3 + 3 + 6 - 2 = 10
So 8 damage after DR means:
-> A -4 shock penalty (even accounting for high HP)
-> A dismembered limb, as 8 is greater than 21/6*2=7
-> A major wound, given that the limb is crippled
-> I only lose four point of HP, as the minimum necessary damage to cripple is 4 (21/6=3.5)

So I guess I freed that arm then! Now, question is, was that arm holding him down (and not anymore) or was it doing rope tying? How many DP to make it a rope tying arm? Does it actually matter given that an unfrozen arm is just as good at pinning them down?

Quote:
Originally Posted by ericthered View Post
  • On her turn 19, she chips free one hand, and hits herself in the arm with another blow. She has three free hands, and three bound, one of which is possibly injured.
  • On their turn 19, one misses freezing her hand (the one who was stabbed). The other, who has two hands frozen to him, one of which is injured, sends a surge of ice up the frozen hands, trying to lock Halcyone's entire body up. No dodge for this, because of the frozen hands. Halcyone is now in a ST 10 engulfing binding giving -4 to all DX until its gone. She has three frozen hands in addition to the main binding.
Lets play it from here.
So I got:
2 arms frozen to them
2 arms holding knives
1 arm holding rope
1 arm chopped off
So:
-> On turn 20 I break free (21 vs. 10) [I was going to roll the binding's ST but it's not going to win]
Quote:
[475] 22-08-02 00:02:08 BST
My ST roll
-3d6 +21
- 3 - 1 - 1 + 21 = 16
-> On turn 21-30, I'll drop a knife and try to continue with tying them up, while I continue to chip away with the other arm.
Quote:
[476] 22-08-02 00:16:01 BST
Chip Chip Chip part 2
3d6 <= 14
1: 5 + 3 + 5 = 13 ... success
2: 6 + 2 + 3 = 11 ... success
3: 1 + 3 + 1 = 5 ... success
4: 2 + 4 + 2 = 8 ... success
5: 3 + 4 + 6 = 13 ... success
6: 6 + 3 + 3 = 12 ... success
7: 5 + 3 + 6 = 14 ... success
8: 6 + 4 + 2 = 12 ... success
9: 6 + 1 + 3 = 10 ... success
10: 2 + 3 + 3 = 8 ... success

[477] 22-08-02 00:16:35 BST
10 damage rolls
3d6 -2
1: 2 + 6 + 2 - 2 = 8
2: 3 + 4 + 1 - 2 = 6
3: 1 + 6 + 2 - 2 = 7
4: 3 + 1 + 6 - 2 = 8
5: 1 + 1 + 1 - 2 = 1
6: 1 + 2 + 5 - 2 = 6
7: 3 + 5 + 3 - 2 = 9
8: 3 + 2 + 3 - 2 = 6
9: 4 + 3 + 4 - 2 = 9
10: 2 + 3 + 6 - 2 = 9
sum: 69, average: 6.90
So what did the opposition do?
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