Quote:
Originally Posted by ericthered
As long as Halcyone can keep enough arms free and unfrozen to cut more free... go ahead and roll your stack of rolls.
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Continuing to cut away:
Quote:
67] 22-07-28 20:27:48 BST
Chip! Chip! Chip!
3d6 <= 14
1: 2 + 5 + 2 = 9 ... success
2: 1 + 1 + 1 = 3 ... success
3: 5 + 3 + 2 = 10 ... success
4: 4 + 6 + 6 = 16 ... failure
5: 4 + 4 + 2 = 10 ... success
6: 1 + 5 + 6 = 12 ... success
7: 1 + 2 + 6 = 9 ... success
8: 3 + 3 + 5 = 11 ... success
9: 2 + 5 + 4 = 11 ... success
10: 1 + 1 + 5 = 7 ... success
11: 4 + 4 + 4 = 12 ... success
12: 3 + 1 + 6 = 10 ... success
13: 3 + 2 + 3 = 8 ... success
14: 1 + 6 + 3 = 10 ... success
15: 2 + 3 + 6 = 11 ... success
16: 2 + 3 + 5 = 10 ... success
17: 4 + 2 + 6 = 12 ... success
18: 6 + 5 + 2 = 13 ... success
19: 1 + 2 + 3 = 6 ... success
20: 6 + 5 + 5 = 16 ... failure
21: 4 + 5 + 4 = 13 ... success
22: 1 + 4 + 6 = 11 ... success
23: 4 + 5 + 6 = 15 ... failure
24: 1 + 3 + 4 = 8 ... success
25: 3 + 2 + 6 = 11 ... success
26: 6 + 5 + 1 = 12 ... success
27: 2 + 6 + 3 = 11 ... success
28: 2 + 1 + 2 = 5 ... success
[468] 22-07-28 20:29:08 BST
25 Damage Rolls
3d6 -2
1: 4 + 3 + 3 - 2 = 8
2: 3 + 4 + 4 - 2 = 9
3: 5 + 2 + 4 - 2 = 9
4: 6 + 3 + 4 - 2 = 11
5: 5 + 6 + 3 - 2 = 12
6: 4 + 3 + 3 - 2 = 8
7: 6 + 5 + 5 - 2 = 14
8: 5 + 4 + 2 - 2 = 9
9: 2 + 6 + 6 - 2 = 12
10: 6 + 1 + 5 - 2 = 10
11: 2 + 6 + 5 - 2 = 11
12: 2 + 4 + 3 - 2 = 7
13: 4 + 5 + 2 - 2 = 9
14: 2 + 5 + 5 - 2 = 10
15: 4 + 1 + 6 - 2 = 9
16: 6 + 3 + 2 - 2 = 9
17: 6 + 6 + 1 - 2 = 11
18: 5 + 4 + 2 - 2 = 9
19: 1 + 4 + 5 - 2 = 8
20: 4 + 3 + 1 - 2 = 6
21: 5 + 5 + 1 - 2 = 9
22: 3 + 5 + 3 - 2 = 9
23: 2 + 6 + 4 - 2 = 10
24: 6 + 6 + 4 - 2 = 14
25: 2 + 1 + 3 - 2 = 4
sum: 237, average: 9.48
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Not sure if the failures result in stabbing myself, the orcs, or nothing.
OK, lining all that information up:
Code:
Freeze Stab # Result Damage Freeze Damage
5 1 success 8 5
5 2 success 9 11
6 3 success 9 6
6 4 failure 0 6
8 5 success 11 8
8 6 success 12 17
9A 7 success 8 5
9A 8 success 14 16
9B 9 success 9 6
9B 10 success 12 15
12 11 success 10 7
12 12 success 11 15
14 13 success 7 4
14 14 success 9 10
15 15 success 10 7
15 16 success 9 13
16A 17 success 9 6
16A 18 success 11 14
16B 19 success 9 6
16B 20 failure 0 6
17A 21 success 8 5
17A 22 success 6 8
17B 23 failure 0 0
17B 24 success 9 6
18A 25 success 9 6
18A 26 success 10 13
18B 27 success 14 11
18B 28 success 4 12
So in short, the attacks don't do enough damage to cut through the ice on freezes 6, 16B, 17A, & 17B (these match up with those dodge rolls from before). There's time to keep cutting between freeze 6 and 8 (as there's no freeze at 7), though there's clearly no time after 16/17.