Quote:
Originally Posted by Gef
Exactly, on the first attempt, but potentially better when you count repeated attempts. In super-powered games, the advantage of having a huge lead over their 16 resistance is that you can soak the -3, then the -6, and so on, and have a 50% chance each try.
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Quote:
Originally Posted by deneb3525
um... where is the -3 then -6 coming from?
(if it matters, I'm specifically looking at spell resistances)
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Presumably from Repeated Attempts (p.159, Powers & B348), though he may be thinking more of Repeated Attempts in 3rd Edition which did incur a -3 penalty, rather than the -1 per attempt of 4th Edition. Basic premise and argument are still valid, despite differing numeric values, though.