View Single Post
Old 07-24-2013, 12:14 PM   #27
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Rule of 16 - What's the Point?

To note something about Rule of 16, if the target's resistance is 16, you will never have a higher than 50% chance of your spell working. That is a huge deal for PCs who like being alive. I like a bunch of house rules I've seen on the subject (auto resist on crit instead of Rule of 16 was really cool), but all of them heighten the chances of someone, especially with a somewhat high resist score, of failing.

Hmm, if you made spells (and such) into Regular Contests, you probably don't need Rule of 16, and that can make using some abilities really cool in combat (gotta continue focusing! I know I'm about to break through!).
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote