Re: [RULES] Rule of 16!
Well, the development is so:
He dropped himself from my life for a few months after he started on a tangent to accuse me of being an unfair GM who insists on starting fights over rules he wants to change.
No gaming is better than bad gaming, particularly when good gaming is to be had soon enough with other people.
So in short - I will probably work with the vanilla Rule of 16, or use Kuroshima's impressive table for more mage heavy settings, where high effective skill levels are common and crushing forces exist.
Thanks all for the help and input.
|