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Old 07-03-2010, 06:48 PM   #32
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [RULES] Rule of 16!

Quote:
Originally Posted by Anaxim View Post
Friend states:
Not 50/50. Since a smaller margin on your side, as well as tie, result in failure.
Additionally, if we understood right - if both fail, only the caster suffers.
Friend writes:
Furthermore, there's a difference between giving the resisting character a fighting chance and reducing a more potent attacker to a position of weakness.
A few points:
1. For the Rule of 16 to impact your offensive capabilities, your effective skill must be higher than 16. That means that you can only fail on a 17 or critically fail on an 18. Either result obviates the need for the defender to make a resistance roll.
2. If the attacker critically succeeds (with a result of 3-6), the defender gets no resistance roll.
3. The only time the attacker is reduced to a position of weakness is when the defender's resisting score is 16 or better, whereupon the chance of a tie gives him a slight (> 2%) edge.
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