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Old 07-03-2010, 06:23 PM   #31
Lupo
 
Join Date: Sep 2004
Location: Torino, Italy
Default Re: [RULES] Rule of 16!

Quote:
Originally Posted by Anaxim View Post
All that WAS brought up.
Thing is, he's in denial of his own munchkinism. He sees the value in resistible spells, but not the point of being unable to overwhelm any single opponent he wishes if he ever had a spell in it's 30s (Which is highly unlikely, anyway. He has plenty else to spend those points at)
He's a ****.
He may not be totally wrong...

Rule of 16 is not a big deal to me, but let's admit that:

- Resistible spells kind of suck (because of distance penalties, and the fact that you often risk to waste your turn, pay your energy, and accomplish nothing; with a parried attack, you at least force your opponent to use his defences)

- Wizards with their spells at level 30 are very rare. Even with 300-400 points, most wizard will have 20 as their base level, and a couple of favorite spells at 25 (and they'll pay lots of points for it) that common.

IMHO Rule of 16 could have been dropped without a great impact of GURPS 4e.

The "Rule of 17+" perks are kind of a way to do so...
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