Quote:
Originally Posted by Anaxim
I hear your logic, my friend does not. He claims that when tied at 16+ skill, given there is 16+ on the defender, the odds to get anything done are poor.
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Have your friend run a gurps campaign for a few months where skill 30 mages are blasting Attribute 16 characters without the rule of 16. I'd like to know his opinion on how much fun that would be.
LOL, plus, remember, the rule of 16 works for you also.