Quote:
Originally Posted by chimchim
I have "converted" several groups from other games to gurps. The first was way back yonder. I had a group who were 100% fixed on D&D and were very anti change especially one particular player who had always been the GM up untill i took over the job. I tried but failed initially to get the group to even consider GURPS until during one session the old GM's character (he was playing a bard D&D 2nd ed) life depended on someone being able to pick a lock. He was convinced lock picking was a bard skill but it turned out it was not. He then asked :-
"Could my PC try to pick that lock under GURPS?"
I replied yes but the default skill would be low.
The group began converting their PC's to GURPS right there and then and that group are still using GURPS as a system of choice.
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Motivated self-interest wins out once again. I love that example.
I once got in an argument with a GM running a different game system. He insisted that while my character was very highly skilled at throwing a net on people from a distance even if they were trying to avoid it, by the rules it was impossible for my character to simply drop a net on a person who was sleeping. ???
And by the way, that GM was credited in the book for the system he was running.
Alden Loveshade