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Old 05-02-2022, 06:10 AM   #37
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Handling cinematic spaceship fights and other sci-fi stuff

Maybe just dividing stuff works, but it isn't like I want them to be able to buy huge weapons and stuff cheaply. That stuff is fairly expensive in-setting. It is just basic ship frames, engines, and control systems that are cheap.

It is a bit like the price difference between buying a car and buying and armored jeep with a weapon mount.

A quick glance at the other space ship threads gives me the impression ships are mostly the kind of things huge companies and nations build, and I'm guessing their high-TL ship components are going to get more expensive than modern rockets, not cheaper? It really doesn't sound like a system meant to handle a setting where a bunch of random pirates that live in an asteroid build ships.

Do you think it will be useful?
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