Quote:
Originally Posted by Tyneras
The DR behaves normally, but only ablates from cutting damage.
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"Ablates or Else" is definitely either/or...
On more thought though I think the other condition might be "Bane:Cutting" rather than "Limited:Cutting".
Basically to avoid Cutting ignoreing the DR (which Bane causes) you switch to ablate.
If it was either/or Ablative/Limited:Cutting then I think it would be that cutting alone stops it without ablating while all other attacks were stopped w/ Ablate.
Quote:
Originally Posted by Tyneras
Stacking it on ablative would be quite weird, I'm not sure what behavior that would be representative of.
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basically how Corrosion Attack w/ Ignores DR might work: something would not have DR subtracted from it, but still reduce DR on its way in.
Or the opposite of how Corrosion Attack w/ No Wounding works (no damage gets through, but lowers DR)
Quote:
Originally Posted by Anthony
The other fairly simple way to emulate Starcraft armor is to treat it as fairly high DR flexible armor, and you mostly just kill things by bleeding through damage.
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Would work if it was physical attacks but there's energy stuff like w/ Firebats flamethrowers which don't suffer Blunt Trauma.