The last time I built a character for a Monster Hunter's game I added some specialist sauce to a Witch with rules from Pyramid 66.
Code:
ST 10 [0]
DX 12 [40]
IQ 15 [100]
HT 12 [20]
HP 10 [0]
Will 15 [0]
Per 13 [-10]
FP 12 [0]
English (native) [0]
Magery 6 [65]
Full Adept [40]
Natural caster 3 [45]
Higher purpose (curse breaking) 3 [15]
Contact group (my crazy family, somewhat reliable, skill 15, occult skills, shows up on 12) [20]
Signature Gear (Grimoires+truck) [3]
Luck [15]
combat reflexes [15]
perk: substituted Attribute (IQ for Esoteric Medicine) [1]
perk: Romani (accented) [1]
Code of Honor (Never abuse magic) [-5]
Skinny [-5]
Reputation (traitor) [-5]
Obsession (stop magic abusers,CR 12) [-15]
Motion Sickness [-10]
Stubborn [-5]
Charitable (CR 15) [-7]
quirk (Wander Lust) [-1]
quirk (sub-optimal vision -- distance for range penalties *1.5 without glasses)[-1]
quirk (wildly rants when frustrated -- quirk level bad temper)[-1]
quirk (uses little metal figurines for almost all of her traditional trappings in spells)[-1]
MAGIC
Thaumology IQ VH 18 [8] 3
Path (magic) IQ VH 18 [8] 3
Path (chance) IQ VH 17 [4] 3
Path (mind) IQ VH 17 [4] 3
Path(cross roads) IQ VH 17 [4] 3
Path (spirit) IQ VH 17 [4] 3
Path (body) IQ VH 16 [2] 3
Path (matter) IQ VH 16 [2] 3
Path (undead) IQ VH 16 [2] 3
Path (energy) IQ VH 16 [2] 3
OCCULT
Mental Strength will E 19 [2] 3
Occultism IQ A 17 [1] 3
Hidden Lore (sacred places) IQ A 15 [1] 3
Expert Skill (psionics) IQ H 14 [2]
Research IQ A 15 [2]
Current Affairs (arcane,US) IQ E 15 [1]
Area Knowledge (gates,western) IQ E 15 [1]
Saviore Faire (occult community)IQ E 15 [1]
COMBAT
Sword Sword DX E 14 [4]
Pistol DX E 14 [4]
Brawling DX A 13 [4]
Throwing DX A 12 [2]
Fast Draw (pistol) DX E 13 [1] 1
SOCIAL
Psychology (human) IQ H 14 [2]
Detect Lies IQ H 14 [2]
Diplomacy IQ H 14 [2]
Indimidate will A 14 [1]
Fast Talk IQ A 15 [2]
Streetwise IQ A 15 [2]
Mechanic (auto) IQ A 14 [1]
Artist(figurines) IQ H 13 [1]
Stealth DX A 12 [2]
Housekeeping IQ A 14 [1]
attributes: 160
advantages: 218
perks: 2
disadvantages: -62
quirks: -4
skills: 83
total = 397
The higher purpose (curse breaking) gives +3 when targeting the magic of others or undoing the effects of a spell. She also had a pair of grimoires that gave +4 to removing a ritual to a person or from a place.
As an RPM witch, she's not terribly specialized in the grand scheme of things, but the higher purpose and signature gear give her +7 for an effective skill of 25 when removing the magic of others.