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Old 11-29-2019, 03:59 PM   #12
ericthered
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Join Date: Mar 2012
Location: far from the ocean
Default Re: [Thaumatology] Specialist Magic-Users

The last time I built a character for a Monster Hunter's game I added some specialist sauce to a Witch with rules from Pyramid 66.

Code:
ST 10 [0]
DX 12 [40]
IQ 15 [100]
HT 12 [20]

HP 10 [0]
Will 15 [0]
Per    13 [-10]
FP 12 [0]

English (native) [0]

Magery 6 [65]
Full Adept [40]
Natural caster 3 [45]
Higher purpose (curse breaking) 3 [15]
Contact group (my crazy family, somewhat reliable, skill 15, occult skills, shows up on 12) [20]
Signature Gear (Grimoires+truck) [3]
Luck [15]
combat reflexes [15]
perk: substituted Attribute (IQ for Esoteric Medicine) [1]
perk: Romani (accented) [1]

Code of Honor (Never abuse magic) [-5]
Skinny [-5]
Reputation (traitor) [-5]
Obsession (stop magic abusers,CR 12) [-15]
Motion Sickness    [-10]
Stubborn [-5]
Charitable (CR 15) [-7]
quirk (Wander Lust)    [-1]
quirk (sub-optimal vision -- distance for range penalties *1.5 without glasses)[-1]
quirk (wildly rants when frustrated -- quirk level bad temper)[-1]
quirk (uses little metal figurines for almost all of her traditional trappings in spells)[-1]

MAGIC
Thaumology            IQ    VH    18    [8]    3
Path (magic)        IQ    VH    18    [8]    3
Path (chance)        IQ    VH    17    [4]    3
Path (mind)            IQ    VH    17    [4]    3
Path(cross roads)    IQ    VH    17    [4]    3
Path (spirit)        IQ    VH    17    [4]    3
Path (body)            IQ    VH    16    [2]    3
Path (matter)        IQ    VH    16    [2]    3
Path (undead)        IQ    VH    16    [2]    3
Path (energy)        IQ    VH    16    [2]    3

OCCULT
Mental Strength                    will E    19    [2]    3
Occultism                        IQ    A    17    [1]    3
Hidden Lore (sacred places)        IQ    A    15    [1]   3
Expert Skill (psionics)            IQ    H    14    [2]
Research                        IQ    A    15    [2]
Current Affairs (arcane,US)        IQ    E    15    [1]
Area Knowledge (gates,western)    IQ    E    15    [1]
Saviore Faire (occult community)IQ    E    15    [1]

COMBAT
Sword Sword                DX    E    14    [4]    
Pistol                DX    E    14    [4]    
Brawling            DX    A    13    [4]    
Throwing            DX    A    12    [2]                        
Fast Draw (pistol)    DX    E    13    [1]    1

SOCIAL
Psychology (human)    IQ    H    14    [2]
Detect Lies            IQ    H    14    [2]
Diplomacy            IQ    H    14    [2]
Indimidate            will   A    14    [1]
Fast Talk            IQ    A    15    [2]
Streetwise            IQ    A    15    [2]

Mechanic (auto)        IQ    A    14    [1]
Artist(figurines)        IQ    H    13    [1]
Stealth                   DX    A    12    [2]
Housekeeping           IQ    A    14    [1]

attributes: 160
advantages: 218
perks: 2
disadvantages: -62
quirks: -4
skills: 83

total = 397
The higher purpose (curse breaking) gives +3 when targeting the magic of others or undoing the effects of a spell. She also had a pair of grimoires that gave +4 to removing a ritual to a person or from a place.

As an RPM witch, she's not terribly specialized in the grand scheme of things, but the higher purpose and signature gear give her +7 for an effective skill of 25 when removing the magic of others.
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