Quote:
Originally Posted by restlessgriffin
I'd love to hear details. I've wanted to set a campaign in the Banestorm setting using Dungeon Fantasy RPG. I love having a detailed setting. However, there are limitations in the setting that are a bit troublesome. The major one is how do you handle clerics and religion?
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I ran a game using Dungeon Fantasy RPG set in Banestorm, the campaign was centered around Castle Defiant. I admit I pretty much hand waved the whole clerics/religion thing simply by saying, "Well, that's the way we do things around here and we don't need any big city folks telling us any different!". After decades of isolation from Caithness, the surviving population went a bit native and developed into a more pagan society. I know it does not plug all the holes, but like all fantasy, it is best not to think about it too hard and just have fun.