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Old 10-27-2019, 06:29 AM   #24
naloth
 
Join Date: Sep 2004
Default Re: Magical Gadgets versus Magical Gear

Quote:
Originally Posted by Stormcrow View Post
What you seem to be doing is using Signature Gear for any magic item a character wants, so that you can calculate a point break. This should not be allowed. In general, a magic item should not be Signature Gear unless the player can justify it as part of their personal legend. If a player just wants the magic item, he can enchant one or have it enchanted.
That's essentially what I've always thought. Signature Gear is for gear that is part of the character, but still otherwise normal gear. Indiana Jones is known for his hat (and perhaps whip). Sam Malone (Cheers) could justify having his girl hunting corvette as SG. Cass on Supernatural probably bought that one suit as SG. A knight's horse could be SG (always there when it needs it) or an Ally (helps during adventures).

Gadgets are for things that cannot be purchased. Which limitations you take decide how much plot protection they have.
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