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Old 10-27-2019, 12:05 AM   #22
David Johnston2
 
Join Date: Dec 2007
Default Re: Magical Gadgets versus Magical Gear

Quote:
Originally Posted by AlexanderHowl View Post
Money is CP, one way or another, so it is effectively the same thing unless all of your players have Multimillionaire 1+. In effect, every energy point is worth 1/50 average starting wealth ($20/energy point at TL3 or $400/energy point at TL8) when purchased as Signature Gear, so it is a good metric for the conversion (+25% to cost if bought as normal gear). A TL8 character with Filthy Rich only has $400,000 to spend on adventuring gear, which translates to 800 energy points, which suggests that magical gear should be really too valuable to have as normal loot.
But money is not character points. Particularly not in fantasy games where you can stumble across vast fortunes no matter what your Wealth level is. Character points in general describe things that are so integral to the character that when they are lost, that is the same category as being maimed. Money by contrast is transient and external. The energy price of magic items is actually just intended to keep enchanting out of the hands adventuring mages because enchanting can take campaign power escalation out of the hands of the GM.
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