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Old 10-24-2009, 03:43 PM   #8
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: [GURPS Prime Directive] ST 100 or Help me balance this encounter!

Quote:
Originally Posted by Anaraxes View Post
[snip] In the workaround category, there's always the ever-popular "take away their phasers". [snip] It's in keeping with Trek to simply invoke some unobtanium in the atmosphere or on the planet that keeps phasers from working. Cheesy, but it's a Trek game. Or create a story that deprives them of their phasers -- they didn't have so many to start, or they used up the power packs driving off hordes of aliens before the Big Bad, or they need to conserve them for some other purpose (like heating rocks to keep themselves warm).
That's what I'd do. Trek is very rarely about how these guys deal with problems while cozied up in their TL 12^ comfort zone. A big monster is normally like a fly to them; their job is to deal with the socio-political conflicts of starfaring civilizatons and rips in the fabric of time and space itself.

Or more viscerally: Which would you think was more exciting to watch, James T. Kirk blasting some gargantuan beast twice instead of once to kill it, or wrestling a normal tiger (okay, a green tiger) with his bare hands?
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