Quote:
Originally Posted by knarf
I was thinking of going Homogenous for the damage modifiers, but there's no benefit against burn damage. Now I have another reason to go Homogenous! Thanks!
I was planning on giving them HT 20 or so, in order to counter stun effects.
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OMG! 100 HP and HT 20? That means the PC will have to deal 600 points of damage to stop this thing, because it
will pass its death checks.
I'd go with numerous and/or hard-to-hit over unstoppable, myself.
Edit: To give some scale, this thing would have a fair chance of surviving a tactical nuclear blast at a distance of about 20 yards.