Quote:
Originally Posted by TippetsTX
Which makes me think the type of specialization David is looking for might be more simply addressed using a bonus from the character’s AREA KNOWLEDGE talent.
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And then the character travels to a different forest and suddenly they're no better than anyone else. I don't think this isn't going to satisfy someone who wants to play a foresty person. It also puts a lot on the GM, making Area Knowledge more important means the GM has to make a lot more decisions about how large the area is, what sorts of tests it applies to, etc.
It's really a very different idea, and doesn't do what I'm looking to do. Not that I hate Area Knowledge, I just think it's used for other purposes.