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Old 10-19-2021, 09:56 PM   #5
Pursuivant
 
Join Date: Apr 2005
Default Re: Water Jet damage

Quote:
Originally Posted by Rupert View Post
It does. Now if you want something weird, Steam Jet does 1d-1 'scalding' damage (presumably burning that doesn't set fires) per point, does knockback, blinds on face hits, etc. and does double damage to creatures of fire or ice.
GURPS Magic is full of small inconsistencies and annoying omissions.

Unless the GM is willing to do a major overhaul to make spells from different colleges consistent in their effects, it's best to ignore foolish notions such as "consistency," "logic," or "laws of physics." It is magic, after all!

If the GM does do an overhaul, they need to look at game effects of a given vs. energy cost first, so that spells with equivalent prerequisite counts are approximately similar in effectiveness. For example, jet spells that do more damage than normal need to have drawbacks which make them slightly less desirable, while spells that do less damage need to have one or more benefits.
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