Quote:
Originally Posted by Pursuivant
As a house rule or a Perk, a mage could have a "magic fuse" that cuts out after they burn a certain amount of FP or HP. They still lose the energy invested up to that level, but no more.
That means that spells like Banish or Counterspell just fail rather than putting the mage into a coma.
|
I like that idea, maybe even more so if it were a literal fuse that needs replacement.
You know, as a hook for some some sort of magical mechanics guild, or something.
Quote:
Originally Posted by Plane
Banish explicitly calls out accidental high-spending unlike others though, which seems to imply you'd know what you spent on other stuff like counter
|
Quoted cause I rolled over the page counter with just some banter.