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Old 05-18-2022, 02:27 PM   #1418
TGLS
 
Join Date: Jan 2014
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Yeah, that's an option. it'd take a some time to move into position for and line up each shot, but it is doable.
Well that's ~8% of the enemy force, so let's take them out. Hopefully this goes quickly enough so I can get the battleplans back early enough to be actionable.

Going with a photorefraction, stealth, and Beam Weapons -1 (Maximum Aiming [6 base +2 for 3 turns, not sure if bracing applies], neck targetting [-5], assuming 10 yard range [-4]) roll for each.

Quote:
[990] 22-05-18 21:56:15 CEST
Photorefraction
3d6 <= 15
1: 2 + 2 + 5 = 9 ... success
2: 4 + 3 + 5 = 12 ... success
3: 2 + 4 + 1 = 7 ... success
4: 3 + 6 + 2 = 11 ... success

[991] 22-05-18 21:59:24 CEST
Stealth
3d6 <= 16
1: 2 + 2 + 6 = 10 ... success
2: 1 + 5 + 1 = 7 ... success
3: 1 + 6 + 5 = 12 ... success
4: 2 + 3 + 4 = 9 ... success

[992] 22-05-18 22:00:53 CEST
Beam Weapons -1
3d6 <= 14
1: 3 + 6 + 6 = 15 ... failure
2: 1 + 2 + 4 = 7 ... success
3: 6 + 3 + 4 = 13 ... success
4: 3 + 5 + 4 = 12 ... success
And that first one hits Torso instead
Quote:
[993] 22-05-18 22:02:36 CEST
Damage rolls
3d6
1: 2 + 1 + 2 = 5
2: 2 + 2 + 2 = 6
3: 2 + 1 + 6 = 9
4: 4 + 3 + 4 = 11
And that first one bounces off while the other three are hit pretty hard.
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