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Old 09-30-2021, 03:51 PM   #974
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
1st shift starts 102 hours after dropping out of hyperspace: Pacficia and Daymar should be asleep, Hua will be assigned work around the hyperdrive core.

The meeting is in about 18 hours, during third shift.

anything to do this shift? Or the next shift, for that matter?
Daymar is going to try to push the drive repairs back. During his shift, he's going to try to identify a crewman working on the repairs and use the Independent Suggestion technique to provide the worker some instructions on how to damage the drive.

Here is a Mechanic (Stardrive) roll to determine the best suggestion to give to the crewman in question.

[653] 21-09-30 23:48:35 CEST

Mechanic (Stardrive)

3d6 <= 14
1 + 6 + 2 = 9 ... success

He will spend 5 FP to use the technique (2 base + 3 to reduce the skill penalty):

[654] 21-09-30 23:50:07 CEST

Suggestion (Independent)

3d6 <= 16
6 + 2 + 5 = 13 ... success

It will only last minutes equal to my margin of success (so it will also depend how well the crewman passes or fails his Will roll).
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