Quote:
Originally Posted by Tomsdad
Thing is as you say it's a broader question of how you run combat (and what characters/players know and can react to) that's not limited to Grenades, so removing the fuze timing on Grenades might remove one area where it manifests it doesn't end the question.
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In my case, it did end the question.
Or rather, the pebble drop into the pond that was solving grenades in my game, grew into the Chicxulub event of how I run GURPS (in other words that one change ended up heralding sweeping changes in almost every aspect of how I run, a switch from very gritty, detail oriented rules into very loose high action cinematics).