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Old 01-09-2020, 03:56 PM   #48
evileeyore
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Join Date: Jul 2006
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Default Re: [HT] Grenades fuse

Quote:
Originally Posted by Tomsdad View Post
Thing is as you say it's a broader question of how you run combat (and what characters/players know and can react to) that's not limited to Grenades, so removing the fuze timing on Grenades might remove one area where it manifests it doesn't end the question.
In my case, it did end the question.

Or rather, the pebble drop into the pond that was solving grenades in my game, grew into the Chicxulub event of how I run GURPS (in other words that one change ended up heralding sweeping changes in almost every aspect of how I run, a switch from very gritty, detail oriented rules into very loose high action cinematics).
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