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Old 01-08-2020, 11:25 PM   #41
MrFix
 
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Join Date: Aug 2019
Default Re: [HT] Grenades fuse

Quote:
Originally Posted by Rupert View Post
That is correct for a grenade like a 'potato masher' that requires you trigger the timer separately. However, for Mills Bombs, 'Pineapple' grenades, M67 grenades and all similar ones this is not the case - the spoon flies off and the timer is started when you release the grenade, with no separate action being required.

Get grenade out, pull pin (can be done as part of the throw), throw.
You can release the spoon without throwing the grenade, that's how 'cooking' it works. Pulling the pin is never done as part of the throw, it's a separate ready action as per HT192.

Quote:
TL5 Fuse Grenade: [1] Takes a Ready maneuver to light the fuse – or five
Ready maneuvers if you must insert the fuse first! Malf. is 14.
TL6 Potato Masher:[2] Takes two Ready maneuvers to screw off the cap and
pull the cord.
TL6+ Ring and Spoon:[3] Takes a Ready maneuver to pull the pin or string.
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