Quote:
Originally Posted by ericbsmith
Broadly speaking there are five functionally different types of combat/weapon skills: Unarmed Striking, Unarmed Grappling, Primary Melee Weapon, Off-Hand Weapon/Shield, and Ranged. And you're right, things get particularly broken when you have skills from two or three of those categories covered under the same talent.
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Yep, this is the heart of things. I disagree slightly with off-hand weapon/ Shield, but I can see exactly where it comes from.