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Old 03-20-2006, 02:36 PM   #5
Grayson
 
Join Date: Dec 2005
Default Re: Alternative ability, free points?

Yeah, this Saturday is my last session in a Hero System campaign that I am running. While I have never ran GURPS, other than a false start campaign several years ago, I don't think GURPS is quite as easy to munchkin out as Hero System. Also, in reading it seems that you reach a point of diminishing returns much faster with Alternative Abilities in GURPS than you do with Multipower Ultra Slots (and even faster than with the similar construct in Mutants and Masterminds 2nd Edition). I believe that you are much less likely to see what I had players try to get away with in my Hero System game. I don't recall the last time that I had to say "hell no" so much.

Don't get me wrong, I am not bashing Hero System (or Mutants and Masterminds 2nd Edition). I think that it is a great system and I had a great time using it. I just agree with Kromm's assessment. I am considering trying GURPS next to see if it suits what I want better. God, I just hope the fights are faster!
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