View Single Post
Old 10-25-2009, 09:21 AM   #10
simulatoralive
 
simulatoralive's Avatar
 
Join Date: Jul 2008
Location: Somewhere you'll never find me, muhaha!
Default Re: Damage reduces size modifier

Okay, here's my current way of thinking:
Fragile (Unnatural), so it dies at a consistent point, every time.

Add a limitation to ST such that it scales according to HP. Not sure what the value of this should be.

Add a limitation to part of Basic Speed such that it's inversely proportional to HP. Not sure what the value of this should be, either.

The size changing bit can be a zero point feature, with perhaps a perk that allows it to shed HP in order to get smaller.

Finally, it has Regeneration with a limitation that it can only heal by absorbing the proper materials (re-absorbing the mass that was knocked off it in battle is allowed). In addition, it has Unhealing (Total) to represent that it cannot heal without using the Regeneration ability.

So, I need to figure out limitation values for ST, Basic Speed and Regeneration.

Edit: After reading Peter Knutsen's post, I'm thinking ST and Basic Speed will be tiered like suggested.
__________________
Islands of War is my fantasy campaign setting for GURPS. It includes Adventures.

Have trouble drawing dungeon maps? Try Inkscape and my Dungeon Template.

I'm building a video game.

Last edited by simulatoralive; 10-25-2009 at 09:32 AM.
simulatoralive is offline   Reply With Quote