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Old 10-14-2011, 02:11 PM   #17
combatmedic
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Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
Default Re: 'Imperial Culture' (non-canonista)

Quote:
Originally Posted by Malenfant View Post
It seemed to end up that way, but the point I made when starting it was that as far as I could see there was no such thing as "Imperial Culture" beyond the very core worlds (for reasons that combatmedic pointed out). Beyond that, every world has its own government, law levels, and customs (some are very oppressive, some are very liberal), and it's very hard to see any cultural commonality between them. There doesn't even seem to be an "Imperial Bill of Rights" that applies to every citizen of every world in the imperium, and Imperial laws don't seem to take precedence over planetary laws.
IMC, there is most definitely NOT anything like an 'Imperial Bill of Rights.' The Imperium doesn't bother about things like individual 'rights' of people on member worlds. Those are local concerns, if they are matters for concern at all.

The Imperium exists mainly to regulate and protect interstellar trade. The Imperial control of starports and the power of the Navy/High Guard assures that immense wealth flows into Imperial coffers and the core worlds. Tariffs and corporate profits fund the Imperium.

If Imperial agents get into trouble on a local world, and said trouble threatens to disrupt the flow of trade or seriously harm the prestige of the Imperium, then Imperial intervention is possible.


If travellers not working for the Imperium get into local trouble, too bad for them.


Anything that happens inside the extrality line is handled by Imperial law, of course. Serious offenses are handled by a military tribunal. Do something really stupid and you may win a one-time only 'frontal inspection' of a Marine firing squad, or a paid vacation in a lightless cell on some airless moon.
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