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Old 09-17-2018, 06:47 AM   #1
tbone
 
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Default DF/DFRPG: What would an agent charge?

An agent in Dungeon Fantasy (or DFRPG) is the townie who picks up news of dungeons to raid, finds sponsors, sorts the legitimate quests from the scams, helps delvers score deals on gear, advises delvers on gear selection, finds appraisers and buyers for dungeon loot, rounds up henchmen (and smugglers, and fences, and other shady types) where needed, keeps an eye out for (or bribes) the taxman... Some or all of all those tasks. (There's a fine agent writeup in DF 15: Henchmen.)

What would an agent charge for such services? It'll vary a lot with what the agent does and how well, of course. But for a general "capably helps delvers locate, prepare for, and extract the most cash from dungeons", what's a ballpark cut of the loot?

Off the top of my head, I'm thinking the same payment as a delver – i.e., if there are 5 delvers, the agent gets his share of a 6-way split.

(I'll note that an agent doesn't risk his life like the delvers, but hey, in-town specialists cost money. He should be saving them money on prep, boosting their income from selling, and, maybe most important, letting delvers put their time into delving instead of shopping & selling & finding jobs... and letting them put their CP into delving abilities, instead of Merchant & Propaganda & Current Events & all that.)

Any advice on what to charge? Is this topic covered in some supplement or Pyramid article already?
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