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Old 11-22-2021, 07:15 PM   #6
Shuckster
 
Join Date: Nov 2014
Location: Near Chicago
Default Re: Ways for Monsters to See in the Dark

Since vision is merely Detect (Visible Light, occasional) with the Precise, Restricted Arc and Analyzing modifiers (see "Compound eyes on page 26 of template toolkit II races) just replace visible light with anything you want and make it vison based, you might have a creature "see" the souls of beings, living or otherwise rather than see what's actually there, or be able to detect sapient minds and track them via seeing there thoughtforms.
I like the idea of using detect in such a way that the creature can see in the dark but might not be able to see everything, such as being able to detect living creatures but not unliving inorganic mater etc.

Active Electroreception is a form of vibration sense found on page 44 of template toolkit races that's [10] points. You can add (Cosmic: works both in and out of water +50%, Precise +100%) modifiers to make it function as good as vision.
Living things omits slight electromagnetic radiation and creatures like sharks, eels and even the platypus use these senses in water to detect prey and navigate dark or murky water.

Scanning Sense (Para-radar, Precise +100%) [80]
This is a more generic one but it always dose in a pinch.

You could also have the creature use a magical item or ritual that could be stolen or disrupted.
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