Quote:
Originally Posted by jmurrell
Gottfried's a veteran non-com with Penetrating Voice and Leadership and Intimidation at 10. I don't see him as a leader outside of combat though. His only social skill is Carousing and his disads include Easy to Read and Truthfuness.
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Great! you've got carousing! that means you can start trawling for rumors! (I think we need that in order to get our first dungeon).
Telrith's "town" skills are fast-talk, research, thaumatology, and IQ 13. Plus a few hidden lore specialties that might come in handy. I could see telrith picking up some "commander" type skills once the points are coming in.
The group looks fairly slapped together, travelers of chance. I think the question of "Tavern or Caravan" should probably be a GM choice.