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Old 04-13-2021, 07:54 AM   #10
Varyon
 
Join Date: Jun 2013
Default Re: power-gain incentives for being worshipped like a god?

Quote:
Originally Posted by Ulzgoroth View Post
For the kind of characters in fiction with that sort of empowerment it is often a plausible angle of attack... or at least not much less plausible than anything else that can actually hurt them.

It might be irrelevant in gameplay depending on the scope of the game, though.
Being vulnerable to a device that generates a nullifying field is only worth -5% (Mundane Countermeasures), so that makes it pretty hard to call for much of a Limitation here. Still, it's not like assigning a Limitation is Hurting Wrong Fun. If Dependency (Worship) is a legitimate trait, then Temporary Disadvantage (Shutdown): Dependency (Worship) seems like the way to go.

Quote:
Originally Posted by Ulzgoroth View Post
Duty means that you've got an obligation that takes screen time on a (stochastically) regular basis. Sense of Duty is self-imposed. And neither of them covers being disempowered if you don't succeed in protecting your power base.
The idea was that, while the dependence on worshippers may not be worth a Limitation, if the character is likely to intervene to protect his/her worshippers, this could be represented as a Duty or Sense of Duty, depending on the particulars.
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