GURPS Hivemiind:How do I define a walking Cottage as an advantage?
Basically, while playing around with the Character generation system and I rolled up the possession of a walking house/cabin/cottage.
How do I define a small house that moves as quickly as a walking horse and is at least as able to avoid problems as a sensible and experienced horse while being far harder to panic or spook?
Assume the house has normal amenities for a typical fantasy house in a normally anachronistic fantasy world.
Thank-you ahead of time.
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